New Player Guide
Dec 21, 2025
Game Formulas
Attack Rating:1 Agility = 3.0 Attack Rating 1 Level = 2.0 Attack Rating 1 Talent = 2.0 Attack Rating Defense:1 Talent = 2.0 Defense 1 Level = 1.4 Defense 1 Agi...
Attack Rating:
- 1 Agility = 3.0 Attack Rating
- 1 Level = 2.0 Attack Rating
- 1 Talent = 2.0 Attack Rating
- 1 Talent = 2.0 Defense
- 1 Level = 1.4 Defense
- 1 Agility = 0.8 Defense (0.2 Defense for Atalanta/Mechanician)
- Base = 1 ABS
- For each item that have Absorption stats = 0.5 ABS
- 100 Defense = 1 ABS
- 10 Levels = 1 ABS
- 40 Strength = 1 ABS
- 20 Talent = 1 ABS
- 40 Spirit = 1 ABS
- 40 Agility = 1 ABS
- 20 Vitality = 1 ABS
- Fighter: (Level * 2.0) + (Vitality * 2.0) + (Strength * 0.6)
- Mechanician: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
- Archer: (Level * 1.4) + (Vitality * 2.0) + (Strength * 0.4) + (Agility * 0.3)
- Pikeman: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
- Atalanta: (level * 1.4) + (Vitality * 2.0) + (Strength * 0.4) + (Agility * 0.3)
- Knight: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
- Magician: (Level * 1.4) + (Vitality * 2.0) + (Spirit * 0.4)
- Priestess: (Level * 1.4) + (Vitality * 2.0) + (Spirit * 0.4)
- Assassin: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
- Shaman: (Level * 1.6) + (Vitality * 2.0) + (Spirit * 0.4)
- Martial Artist: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
- 10 Talent = 0.2% Critical
- Critical Rating max capacity is55%.(Except for Pikeman/Assassin that is 70%)
- 0.1 Critical Resistance = 0.1% Critical Resistance
- Critical Resistance reduce the chance of the enemy to Critical Hit: - Example: If the enemy has 50% Critical, and the Resistance is 10%, the chance to Critical Hit is reduced by 5%.
- Increase damage of Critical Hits.
- PVP = 60% (50% for One Handed Weapon, except for Atalanta/Auto Mech)
- PVE = 70%
- Reduce damage taken from Critical Hits. - Example: If the enemy have 70% Critical Damage, and the Resistance is 5%, the Critical Damageis reduced to 65%.
- 0.1 Block = 0.1% Chance to Block
- Block Rating max capacity is 50%. (Except for Mechanician)
- 0.1 Block Penetration = 0.1% Block Penetration
- Block Penetration reduce the enemy chance to Block: - Example: If the enemy has 50% Block, and the Penetration is 10%, the chance to Block is reduced by 5%.
- 0.1 Evade = 0.1% Chance to Evade
- Evade Rating max capacity is 50%.
- 0.1 Precision = 0.1% Precision.
- Precision reduce the chance of the enemy to Defend, Block and Evade. - Example: If the enemy has 30% Block and Evade, and thePrecision is 10%, chances are reduced by 3% each.
Accuracy:
- (Attack Rating/Defense) * 100 = Accuracy in % to pass throughenemy Defense. - Enemy Block and Evade are not affected byAttack Rating.
Weight:
- Base = 60 Weight
- 1 Strength = 2.0 Weight
- 1 Spirit = 1.2 Weight
- 1 Talent = 1.0 Weight
- 1 Agility = 1.2 Weight
- 1 Vitality = 1.5 Weight
- 1 Level = 3.0 Weight
- MP Regen:[Level + ((Spirit + (Vitality / 2))/ 100)] + [Item Spec Regen + Item or Skill Regen add]
- HP Regen:[Level + ((Strength / 2) + (Vitality * 2)) / 100)] + [Item Spec Regen+ Item or Skill Regen add]
- Base = 1
- 300 Strength= 1 Move Speed
- 150 Agility = 1 Move Speed
- 100 Levels = 1 Move Speed
- Magician, Priestess, Shaman: (Level * 1.5) + (Spirit * 3.8)
- Mechanician, Knight, Atalanta: (Level * 0.9) + (Spirit * 2.7)
- Fighter, Pikeman, Archer, Assassin, Martial Artist: (Level * 0.6) + (Spirit * 2.2)
- Base = 60 SP
- 1 Vitality= 1.4 SP
- 1 Strength = 0.5 SP
- 1 Talent = 0.5 SP
- 1 Level = 2.3 SP
- 1 Spirit = 1 SP
- 1 Weapon Speed = 1 Attack Speed
- Base Damage: - Fighter (Melee Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 240) / 240] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
SpecDamage:
- If Weapon have proper Class Spec Attack Power/X: - Attack Power Max = +(Level/X)
- If Weapon have proper Class Spec: - Attack Power Min = (Weapon Min Attack Power +Weapon MaxAttack Power) /16
- If character is using his specific Class Weapon: - Attack Power Min Boost %=+ Level/6
- If item have proper Class Spec Attack Rating LV/X: - Attack Rating Boost = Level/X
- If character have Damage Boost passive skill: - Attack Power Min = (Weapon Min Attack Power* Passive Skill %)
PVE Damage:
- (Attack Power + Skill Boosts) - (Monster Absorption) = Final Damage - In case of Critical Hit, initial damage is increased by 70%.
- (((Attack Power + Skill Boosts)/5) - (Damage Reduction)) - (Absorption) = Final Damage. - In case of Critical Hit, initial damage is increased by 60%. (50% for One Handed Weapons, except for Atalanta/Auto Mech)
- For each level above the enemy, the character deals 1% more damage and receives 1% less damage. (Limited to a maximum of 5 levels above.)
-
-
-
-
-
PvP
PvE
Skills
Items
Weapons
Leveling
Game
Formulas