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New Player Guide Dec 21, 2025

Game Formulas

Attack Rating:1 Agility = 3.0 Attack Rating 1 Level = 2.0 Attack Rating 1 Talent = 2.0 Attack Rating Defense:1 Talent = 2.0 Defense 1 Level = 1.4 Defense 1 Agi...

Attack Rating:

  • 1 Agility = 3.0 Attack Rating
  • 1 Level = 2.0 Attack Rating
  • 1 Talent = 2.0 Attack Rating
Defense:
  • 1 Talent = 2.0 Defense
  • 1 Level = 1.4 Defense
  • 1 Agility = 0.8 Defense (0.2 Defense for Atalanta/Mechanician)
Absorption:
  • Base = 1 ABS
  • For each item that have Absorption stats = 0.5 ABS
  • 100 Defense = 1 ABS
  • 10 Levels = 1 ABS
  • 40 Strength = 1 ABS
  • 20 Talent = 1 ABS
  • 40 Spirit = 1 ABS
  • 40 Agility = 1 ABS
  • 20 Vitality = 1 ABS
HP:
  • Fighter: (Level * 2.0) + (Vitality * 2.0) + (Strength * 0.6)
  • Mechanician: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
  • Archer: (Level * 1.4) + (Vitality * 2.0) + (Strength * 0.4) + (Agility * 0.3)
  • Pikeman: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
  • Atalanta: (level * 1.4) + (Vitality * 2.0) + (Strength * 0.4) + (Agility * 0.3)
  • Knight: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
  • Magician: (Level * 1.4) + (Vitality * 2.0) + (Spirit * 0.4)
  • Priestess: (Level * 1.4) + (Vitality * 2.0) + (Spirit * 0.4)
  • Assassin: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
  • Shaman: (Level * 1.6) + (Vitality * 2.0) + (Spirit * 0.4)
  • Martial Artist: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
Critical Chance:
  • 10 Talent = 0.2% Critical
  • Critical Rating max capacity is55%.(Except for Pikeman/Assassin that is 70%)
Critical Resistance:
  • 0.1 Critical Resistance = 0.1% Critical Resistance
  • Critical Resistance reduce the chance of the enemy to Critical Hit: - Example: If the enemy has 50% Critical, and the Resistance is 10%, the chance to Critical Hit is reduced by 5%.
Critical Damage:
  • Increase damage of Critical Hits.
  • PVP = 60% (50% for One Handed Weapon, except for Atalanta/Auto Mech)
  • PVE = 70%
Critical Damage Resistance:
  • Reduce damage taken from Critical Hits. - Example: If the enemy have 70% Critical Damage, and the Resistance is 5%, the Critical Damageis reduced to 65%.
Block:
  • 0.1 Block = 0.1% Chance to Block
  • Block Rating max capacity is 50%. (Except for Mechanician)
Block Penetration:
  • 0.1 Block Penetration = 0.1% Block Penetration
  • Block Penetration reduce the enemy chance to Block: - Example: If the enemy has 50% Block, and the Penetration is 10%, the chance to Block is reduced by 5%.
Evade:
  • 0.1 Evade = 0.1% Chance to Evade
  • Evade Rating max capacity is 50%.
Precision:
  • 0.1 Precision = 0.1% Precision.
  • Precision reduce the chance of the enemy to Defend, Block and Evade. - Example: If the enemy has 30% Block and Evade, and thePrecision is 10%, chances are reduced by 3% each.
- Example: if you have 70% Accuracy against the current target, and the Precision is 10%, Accuracy is increased by 7%. (Check Accuracy formula below)

Accuracy:

  • (Attack Rating/Defense) * 100 = Accuracy in % to pass throughenemy Defense. - Enemy Block and Evade are not affected byAttack Rating.
- If you pass through enemy Defense, enemy can still Block or Evade the attack.

Weight:

  • Base = 60 Weight
  • 1 Strength = 2.0 Weight
  • 1 Spirit = 1.2 Weight
  • 1 Talent = 1.0 Weight
  • 1 Agility = 1.2 Weight
  • 1 Vitality = 1.5 Weight
  • 1 Level = 3.0 Weight
Regen:
  • MP Regen:[Level + ((Spirit + (Vitality / 2))/ 100)] + [Item Spec Regen + Item or Skill Regen add]
  • HP Regen:[Level + ((Strength / 2) + (Vitality * 2)) / 100)] + [Item Spec Regen+ Item or Skill Regen add]
Move Speed:
  • Base = 1
  • 300 Strength= 1 Move Speed
  • 150 Agility = 1 Move Speed
  • 100 Levels = 1 Move Speed
MP:
  • Magician, Priestess, Shaman: (Level * 1.5) + (Spirit * 3.8)
  • Mechanician, Knight, Atalanta: (Level * 0.9) + (Spirit * 2.7)
  • Fighter, Pikeman, Archer, Assassin, Martial Artist: (Level * 0.6) + (Spirit * 2.2)
SP:
  • Base = 60 SP
  • 1 Vitality= 1.4 SP
  • 1 Strength = 0.5 SP
  • 1 Talent = 0.5 SP
  • 1 Level = 2.3 SP
  • 1 Spirit = 1 SP
Attack Speed:
  • 1 Weapon Speed = 1 Attack Speed
Damage:
  • Base Damage: - Fighter (Melee Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 240) / 240] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
- Attack Power Max = 3 + (Weapon MaxAttack Power *{[(strength + 240) / 240] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Mechanician (Ranged Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 800) / 800] + [(spirit + 1000) / 1000] + [(talent + 500) / 500] + [(agility + 370) / 370] - [(Vitality + 300) / 300]}) - Attack Power Max = 3 + (Weapon MaxAttack Power * {[(strength + 800) / 800] + [(spirit + 1000) / 1000] + [(talent + 500) / 500] + [(agility + 370) / 370] - [(Vitality + 300) / 300]}) - Mechancian (Melee Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Attack Power Max = 3 +(Weapon MaxAttack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Archer (Ranged Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 400) / 400] + [(spirit + 1000) / 1000] + [(talent + 400) / 400] + [(agility + 230) / 230] - [(Vitality + 300) / 300]}) - Attack Power Max = 3 +(Weapon MaxAttack Power * {[(strength + 400) / 400] + [(spirit + 1000) / 1000] + [(talent + 400) / 400] + [(agility + 230) / 230] - [(Vitality + 300) / 300]}) - Pikeman (Melee Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 215) / 215] + [(spirit + 1000 ) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Attack Power Max = 3 +(Weapon MaxAttack Power * {[(strength + 215) / 215] + [(spirit + 1000 ) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Atalanta (Ranged Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 400) / 400] + [(spirit + 1000) / 1000] + [(talent + 500) / 500] + [(agility + 230) / 230] - [(Vitality + 300) / 300]}) - Attack Power Max = 3 +(Weapon MaxAttack Power * {[(strength + 400) / 400] + [(spirit + 1000) / 1000] + [(talent + 500) / 500] + [(agility + 230) / 230] - [(Vitality + 300) / 300]}) - Knight (Melee Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Attack Power Max = 3 +(Weapon MaxAttack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Magician (Magic Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 1000) / 1000] + [(spirit + 235) / 235] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Attack Power Max = 3 +(Weapon MaxAttack Power * {[(strength + 1000) / 1000] + [(spirit + 235) / 235] + [(talent + 1000) /1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Priestess (Magic Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 1000) / 1000] + [(spirit + 215) / 215] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Attack Power Max = 3 +(Weapon MaxAttack Power * {[(strength + 1000) / 1000] + [(spirit + 215) / 215] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Assassin (Melee Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 215) / 215] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Attack Power Max = 3 +(Weapon MaxAttack Power * {[(strength + 215) / 215] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Shaman (Magic Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 1000) / 1000] + [(spirit + 235) / 235] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Attack Power Max = 3 + (Weapon MaxAttack Power * {[(strength + 1000) / 1000] + [(spirit + 235) / 235] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Martial Artist (Melee Weapon): - Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]}) - Attack Power Max = 3 +(Weapon MaxAttack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})

SpecDamage:

  • If Weapon have proper Class Spec Attack Power/X: - Attack Power Max = +(Level/X)
  • If Weapon have proper Class Spec: - Attack Power Min = (Weapon Min Attack Power +Weapon MaxAttack Power) /16
  • If character is using his specific Class Weapon: - Attack Power Min Boost %=+ Level/6
Attack Rating Spec:
  • If item have proper Class Spec Attack Rating LV/X: - Attack Rating Boost = Level/X
Passive Skill Damage:
  • If character have Damage Boost passive skill: - Attack Power Min = (Weapon Min Attack Power* Passive Skill %)
- Attack Power Max = (Weapon Max Attack Power * Passive Skill %)

PVE Damage:

  • (Attack Power + Skill Boosts) - (Monster Absorption) = Final Damage - In case of Critical Hit, initial damage is increased by 70%.
PVP Damage:
  • (((Attack Power + Skill Boosts)/5) - (Damage Reduction)) - (Absorption) = Final Damage. - In case of Critical Hit, initial damage is increased by 60%. (50% for One Handed Weapons, except for Atalanta/Auto Mech)
PVP Level Difference:
  • For each level above the enemy, the character deals 1% more damage and receives 1% less damage. (Limited to a maximum of 5 levels above.)
[](https://forum.losttale.com/index.php?/game-formulas/#)

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